Page Tools More • • • • • • • Promotions [ ] Character Classes There are a total of eight classes in the game, with a total of six base classes. Video on the national anthem. At the start of the game your characters can belong to one of two classes - fighters or initiates.
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As you proceed through the game, you will have the chance to enhance your characters by getting promotions. A list of promotions is available below. Now, fighters have the chance to be promoted into either mercenaries (warriors without magic), or crusaders (warriors with magic). Each of those classes can lead to two other classes. Those classes will be discussed below. Initiates turn into either scholars (offensive casters), or healers (defensive casters).
Base classes cannot get more than Expert in any skills. That ability is reserved for top class characters. Now learn this and learn it well - promoting is a simple process, but there is no going back. Once you find a trainer, they will give you a quest. Afterwards they will ask you to flag characters for promotion. Once you flag a character, they cannot be unflagged.
The only way to change your mind about the class they will be is to flag yourself as wanting to be a member of the other available class and completing their quest first. Once you have completed the quest you usually have to return to whoever gave you the quest to be promoted. Once you have been promoted, there is no going back. Also, if you forget to flag characters for promotion, there is no possible way (short of using a trainer) to get a higher class for your characters. So make sure that you plan ahead and flag your characters when possible - sometimes you won't have a second chance to flag them. Now, on to the top-level class descriptions, after a short discussion on picking parties. Picking a Party Picking a party is a simple process once you know what each class can do.
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All mp3 songs free download. Once you are experienced at the game, playing the game through is possible with almost every party that you can think of, providing you promote them to their top classes. My suggestion for a good starting party is two warriors (of any type), and two casters (one of each type). Between the members of your party you should have the ability to do the following: master/grandmaster merchant, master/grandmaster perception, master/grandmaster disarm traps, master/grandmaster identify items, master/grandmaster repair items, and the ability to cast the following spells - master Town Portal, Heal, Resurrection, Purify, grandmaster Enchant Item, Chain Lightning, Fleet Foot, Lloyd's Beacon, Poison Cloud, and Elemental Aura.